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1561. Tech 3 battleships - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: James Baboli wrote: I'm working on a set of subsystems and build costs that would put the material cost in the 1.5B range I think that's too cheap. Besides, if T3 battleships ever became a thing... I'd say 1...
- by James Baboli - at 2014.10.24 18:58:30
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1562. Moar battleships. - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Hopelesshobo wrote: Kagura Nikon wrote: Scorpion (need to have STRONGER ECM Than falcon, not the toher way around. THe falcon already have the cloak as advantage It's not only about the strength of the ECM, it's...
- by James Baboli - at 2014.10.24 17:58:53
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1563. "Concentration" modules - in Player Features and Ideas Discussion [original thread]
Lapuna Nejilii wrote: Or maybe abandonning this idea is better... +1 As detailed, it scales infinitely as a way to simply AFK most of being a logi and otherwise breaks several necessary mechanics.
- by James Baboli - at 2014.10.24 17:53:40
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1564. Tech 3 battleships - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: James Baboli wrote: baltec1 wrote: Until they get the t3 cruisers sorted I simply cannot support t3 BS. I understand completely. Can you, when I finish one, tell me in reasonably polite terms, how ***** broken it is, and ...
- by James Baboli - at 2014.10.24 17:25:05
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1565. Moar battleships. - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: First ccp need to focus on the current battleships taht are crap Tempest ( has no reason to be, typhoon maelstrom, geddon all took its former roles and do it better than the tempest) Scorpion (need to have STRONGER ECM Th...
- by James Baboli - at 2014.10.24 16:53:12
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1566. A Role Not Filled - in Player Features and Ideas Discussion [original thread]
There are vindis, AFK-stable oracles, etc. There is no need for more unless you are trying to drop multiple online POS, in which case, bring numbers sufficient to do it in the time available.
- by James Baboli - at 2014.10.24 16:47:11
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1567. Moar battleships. - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: the cockatrice has 20 slots, and more dps and tank than god... fly caldari much? I keep hearing that battleships aren't worth it in PVP. In general, those numbers were pulled from a rokh and mildly tweaked, and while it...
- by James Baboli - at 2014.10.24 16:36:55
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1568. Tech 3 battleships - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Until they get the t3 cruisers sorted I simply cannot support t3 BS. I understand completely. Can you, when I finish one, tell me in reasonably polite terms, how ***** broken it is, and how it might be fixed somewhat?
- by James Baboli - at 2014.10.24 16:33:58
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1569. Tech 3 battleships - in Player Features and Ideas Discussion [original thread]
Ghaustyl Kathix wrote: Now isn't really the time to propose T3 battleships because any discussion on it will be colored by the current T3 cruisers. Wait 'til they do a balance pass on T3 cruisers (and probably a tweak pass on the T3 destroyers ...
- by James Baboli - at 2014.10.24 16:32:51
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1570. Tech 3 battleships - in Player Features and Ideas Discussion [original thread]
Airto TLA wrote: The problem with T3 in general is that it was a mistake. It is from a time when EVE developers had not yet realized that MMO power creep was going to kill the game. It also exist from a cruiser centric game design, where you co...
- by James Baboli - at 2014.10.24 16:29:38
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1571. Tech 3 battleships - in Player Features and Ideas Discussion [original thread]
King Fu Hostile wrote: Why? This is a thread I made because I like the idea and want to put a proposal up, get feedback on the proposal itself and see if a reasonably balanced version can be made to exist.
- by James Baboli - at 2014.10.24 16:12:26
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1572. Tech 3 battleships - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: CCP Logibro wrote: Unlocked at OP request. Wait, that's a thing? Apparently it is if you ask nicely and it was locked for inactivity rather than because it violated rules.
- by James Baboli - at 2014.10.24 16:08:51
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1573. Moar battleships. - in Player Features and Ideas Discussion [original thread]
Bullet Therapist wrote: I'd like to see baseline battleships made more useful before new ships are made. Maybe make bastion module usable by any BS hull, and while they're at it re-do the marauders into extentions of the assault frigate/HAC lin...
- by James Baboli - at 2014.10.24 06:52:54
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1574. [Proposal] smartbomb riggs and modules - in Player Features and Ideas Discussion [original thread]
Brigadine Ferathine wrote: Anthar Thebess wrote: What CCP have to think, is how to remove the smart bomb ratting from the game without hitting the smartbombs to much. How is smartbomb ratting even a thing? many rats don't even get within 3...
- by James Baboli - at 2014.10.24 04:56:58
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1575. Government intrigue, politics, and rigging the vote. New featur ide... - in Player Features and Ideas Discussion [original thread]
We have this. It is called nullsec, and if you want to be a government official, go join an alliance and get to the director or senior director level. The empires themselves will never accept such loose cannons as the average player capsuleer.
- by James Baboli - at 2014.10.24 02:48:35
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1576. Moar battleships. - in Player Features and Ideas Discussion [original thread]
The first two ship stats are posted now. In general, they should be fairly close to the current power curve, but slightly above it, as I am also pushing a buff to BS performance on grid.
- by James Baboli - at 2014.10.24 02:46:57
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1577. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
Rroff wrote: James Baboli wrote: They aren't entirely obsoleted, as they bring more rep power to highsec. This is not, most of the time, a good thing for highsec pvp, with the much lower average gang size. Small gangs in highsec can unlik...
- by James Baboli - at 2014.10.24 01:05:54
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1578. Humble request to revisit warp speeds for BS / BC's - in Player Features and Ideas Discussion [original thread]
While I don't support the battleship warp speed buff in toto, a smaller, more reasonable 10% buff (which compounds to ~19% quicker overall in 20 Au warps and 15% in 40 au warps) to the numbers I proposed earlier. Here were the numbers I came up wi...
- by James Baboli - at 2014.10.24 01:03:41
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1579. Logistics ships thoughts from a Logistics ships pilot. - in Player Features and Ideas Discussion [original thread]
They aren't entirely obsoleted, as they bring more rep power to highsec. This is not, most of the time, a good thing for highsec pvp, with the much lower average gang size.
- by James Baboli - at 2014.10.24 00:46:30
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1580. Humble request to revisit warp speeds for BS / BC's - in Player Features and Ideas Discussion [original thread]
Lil' Angel Gallifreyan wrote: James you're just being stubborn, and fight as hard as you want for the status quo to remain so, even the slightly above 3.0au/s the High Grades get you (AGAIN: Ignoring the price point of this set in particular), ...
- by James Baboli - at 2014.10.24 00:40:17
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